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The SignsPC application is used in conjunction with the MicroStation computer-aided drafting application. SignsPC extends MicroStation by providing the user with a toolkit for generating and labeling traffic signs. The toolkit also includes a lettering feature to accurately place lettering cells spaced according to standard specifications.
With Systems Tool Kit (STK), you model complex systems inside a realistic and time-dynamic three-dimensional simulation that includes high-resolution terrain, imagery, RF environments, and more. Select, build, or import precise models of ground, sea, air, and space assets and combine them to represent existing or proposed systems. Simulate the entire system-of-systems in action, at any location and at any time, to gain a clear understanding of its behavior and mission performance.
Space professionals have used STK's Astrogator capability for over two decades to model spacecraft trajectories and reveal mission-critical insights about them. You can use Astrogator to develop, refine, and validate solutions, then return to update subsequent mission stages in response to flight performance. Astrogator's versatile and modular architecture provides a framework for addressing most spaceflight trajectory problems.
STK's Analyzer capability blends the engineering analysis capabilities of ModelCenter with STK. Explore the design space of your systems with parametric studies, carpet plots, Design of Experiments (DOE) tests, probabilistic analysis, and optimization algorithms.
Join Kyle Kochel, Application Engineer, as he discusses STK's Test and Evaluation Tool Kit (TETK) to evaluate a satellite's launch and early orbit phase (LEOP) while also analyzing the ability of several ground stations to track the satellite.
Join Dr. James Woodburn, Chief Orbital Scientist for Ansys, as he discusses the new ODTK features. Dr. Woodburn specializes in software development focusing on visibility analysis, orbital conjunctions, orbit propagation, and orbit determination. He'll review the new features that extend capabilities in deep space mission planning and execution, surface vehicle positioning, and satellite deployment from a tracked host vehicle.
Maktar ResortLocation informationTypeSpace stationGalaxyBogonSystemMaktar NebulaBackground informationAffiliationMegacorpGoing CommandoGoing CommandoMissionsFind a way to the Thugs-4-Less Jamming Array Win the Arena Battle Repair the energy bridges Destroy the signal transpondersEnemiesThugs-4-Less Brute Megacorp Chickenbot Megacorp gladiator PX6 BladeBall Megacorp Security Robot I - Chainsaw Model Megacorp Security Robot II - Flamethrower Model Chainblade B2 BrawlerNew items(acquired in)Electrolyzer ("Win the Arena Battle")Platinum bolts2 (locations)Skill pointsWrench Ninja: Blade to Blade Vandalize 2B or not 2B hit Clank needs a new pair of shoesThe Maktar Resort is a location in Going Commando, with a cameo in Up Your Arsenal, Going Mobile and A Crack in Time. It is a Megacorp space station and holiday resort based in the Maktar Nebula in the Bogon Galaxy, home to casino gambling and an arena hosting the annual Galactic Gladiators event, featuring the popular gladiators Chainblade and the B2 Brawler. The station's attractions are spread across both its large interior and buildings surrounding it connected by green, glass walkways outside the station. The walkways outside have breathable air and artificial gravity but also a view of space.
The Maktar Resort was known throughout Bogon for its entertainment and excitement.[1] Around the time Ratchet was working for Megacorp, the resort was preparing for its next Galactic Gladiators tournament, an annual event broadcast around the galaxy on Mega-View.[2][3] Angela Cross was identified at the resort shortly after robbing the Megacorp Outlet on Oozla, and the Thugs-4-Less towed a moon-sized jamming array into the station's orbit, interrupting the annual Galactic Gladiators broadcast.[2] It is unknown why Angela visited the resort.[a]
In "Find a way to the Thugs-4-Less Jamming Array", Ratchet searched for a way to reach the Thugs-4-Less jamming array from the Maktar Resort. To his fortune, an Inspector Bot was inspecting the resort, and by manipulating it with the Tractor Beam, Ratchet was able to gain clearance to otherwise locked out areas. This allowed him to reach a space limo, which took him directly to the jamming array. After destroying the array's signal transponders, Abercrombie Fizzwidget gave him a new assignment to infiltrate the Thugs' operations, by presenting a commercial for the Desert Riders, a hoverbike gang affiliated with the Thugs-4-Less, based on Barlow.
The Maktar Resort is an immense space station organized around a central rotating dome, in which the arena is located. The rest of the resort comprises walkways located outside, with artificial gravity and a view of space but still within a breathable atmosphere. These walkways connect several structures scattered around, including one large cluster of buildings.
Throughout the resort, bright lights light up the walkways, including beaming spotlights rotating up and down. Floating billboard screens hover around the resort, showing both the Megacorp logo and the Galactic Gladiators logo. Slot machines are located on a walkway nearby the landing pad and inside buildings, which provide rewards of bolts (300 for the jackpot), ammo, and nanotech, but can also explode. Flying, driverless limos provide transport throughout parts of the station, entirely free of charge. While no tourists are seen on the walkways that Ratchet visits, space ships are seen flying from the resort, with traffic originating from the central dome, and a large audience appears within the arena.
The Star Explorer lands on a platform with a ramp leading down to a green, glass platform filled with lights and floating billboards which forms part of the walkway. The walkway presents an immediate fork, with a path to the left providing a route to the arena, and a path to the right leading to a space limo that travels directly to the jamming array. Straight ahead of the ramp is an electric bridge that goes to a teleporter connected to the arena.
The walkway to the arena begins with a narrow path with four slot machines placed along it, connecting to a round platform, with two blue screens stood on top of a spherical base, and an elevator shaft up to a higher floor on the right. The higher floor is a short path with a space limo on the end, which travels to another part of the resort.
A brightly lit path on the walkway, northeast of the landing pad, leads to the entrance of a large building. A space limo parking spot is initially separated by a gap and blocked off by a forcefield on the other side, while the entrance to the building is blocked off by a large column that can be moved with the Tractor Beam.
Outside the building is a semicircular platform, a catapult holding another time bomb, and a small landing pad on which a space limo is parked. A forcefield initially blocks off the limo, though after it is disabled, an energy bridge connects the landing pad to the walkway used to enter the first building.
In the last decade, self-healing materials have become extremely appealing for the field of space applications, due to their technological evolution and the consequent possibility of designing space systems and structures able to repair autonomously after damage arising from impacts with micrometeoroids and orbital debris, from accidental contact with sharp objects, from structural fatigue or simply due to material aging. The integration of these novel materials in the design of spacecraft structures would result in increased reliability and safety leading to longer operational life and missions. Such concepts will bring a decisive boost enabling new mission scenario for the establishment of new orbital stations, settlement on the Moon and human exploration of Mars.
The proposed review aims at presenting the newest and most promising self-healing materials and associated technologies for space application, along with the issues related to their current technological limitations in combination with the effect of the space environment. An introductory part about the outlooks and challenges of space exploration and the self-healing concept is followed by a brief description of the space environment and its possible effects on the performance of materials. Self-healing materials are then analysed in detail, moving from the general intrinsic and extrinsic categories down to the specific mechanisms.
Recent innovation in space technologies has significantly increased the feasibility of extended human exploration and colonization missions on the Moon and Mars. For what concerns the Moon, its importance mainly comes from the possibility to create a base on its surface, which could be exploited to prepare to long-term missions towards other planets or celestial bodies, and build necessary skills such as the creation of essential supplies from in-situ resources [1]. On the other hand, Mars is relatively close and similar to the Earth, and this makes it very appealing both for scientific exploration and for establishment of human settlements. Studies on its evolution and structure may determine whether life exists or existed outside the Earth, and a deeper insight to its geophysics could provide a better understanding of the evolution of other planets in the Solar System [2].
Nevertheless, colonization and exploration missions imply permanence of astronauts and devices in space over long periods, exacerbating the challenges related to the continuous exposure to its hazards and the subsequent degradation of materials, and leading to new strict requirements on the used technologies. Future spacecraft will have to be long lasting, extremely reliable and autonomous, adaptable to a wide range of conditions and requiring minimal maintenance. 2b1af7f3a8